trovehq

Senior Product Designer

Listed by employer · Checked

Posted within 60 days ·

  • hybrid
  • FullTime
  • Design
  • New York
Work arrangement
hybrid
Employment
FullTime
Stated compensation
Not specified
Stated sponsorship
Not stated
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Requirements

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Remote policy
hybrid
“Provider workplace type: hybrid”
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Employment type
FullTime
9 fields not stated in this posting
Employer sponsorship
Not specified
Geographic scope
Not specified
Degree requirement
Not specified
Security clearance
Not mentioned
Timezone / hours
Not specified
Citizenship requirement
Not mentioned
Minimum experience (years)
Not specified
Work authorization
Not specified
Compensation
Not specified

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Original job description

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Located in NYC (3 days in office) We're a collectibles startup that quickly reached profitability with a small team of talented, dedicated people. Design is an important part of our brand and user experience, and we're growing the team to keep pace with the business. The current state
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Trove is an early stage B2C business, backed by top tier VCs, athletes, and celebrities, built by founders who have scaled and exited multiple startups. We've created a gamified e-commerce platform for trading cards that offers digital access to physical inventory. We have 12 full time employees and a number of contractors spread out across the US, Canada, Europe, and South America. On the design side, we currently have a Head of Design and a Founding Product Designer. We've made a number of recent hires on the GTM and Engineering teams, and as these new team members ramp there's a lot of additional creative work needed. Having a second set of hands means we can do more and move faster while still holding a high bar for quality. We're early stage so a lot of the workflows and systems you'll need don't exist yet. These are things we'll build together. The opportunity You'll own an area of the product that keeps collectors coming back: profiles, loyalty, and the tools our customers use to manage their collections. You'll design features that feel native on iOS, web, and Android, and you'll build and maintain the design system and component library our design and engineering teams depend on. You'll work closely with engineering from the first sketch until a feature ships, staying involved through the entire build. Input will come from a lot of different directions: brand design, loyalty, engineering, and the founders. Your job is to create experiences that feel simple and cohesive while helping the team innovate and bring our best ideas to life. We do a lot of prototyping and everyone on the team builds with AI. No two days look the same and we're constantly looking for ways to push the boundaries and raise the bar. Being highly creative and finding new ways of doing things is a requirement to work here. What you bring 6+ years of product design with a portfolio of consumer products you've helped build Shipped work on iOS, Android, and web Deep Figma expertise Working knowledge of Photoshop, Illustrator, and After Effects AI is built into your design workflow, with your own judgment making the final call You've spent time at an early stage company and executed with very little structure What success looks like Designers and engineers build from a shared component library, and features go from idea to release much faster than they do today. Web and Android feel as polished as iOS. Existing features have a visibly higher level of craft and collectors use them more. You've built strong working relationships across the team and your input shapes what we build. You move quickly without lowering the bar, and the product feels more cohesive with every release.
Original formatting and links

Located in NYC (3 days in office)

We're a collectibles startup that quickly reached profitability with a small team of talented, dedicated people. Design is an important part of our brand and user experience, and we're growing the team to keep pace with the business.

The current state

Trove is an early stage B2C business, backed by top tier VCs, athletes, and celebrities, built by founders who have scaled and exited multiple startups. We've created a gamified e-commerce platform for trading cards that offers digital access to physical inventory. We have 12 full time employees and a number of contractors spread out across the US, Canada, Europe, and South America. On the design side, we currently have a Head of Design and a Founding Product Designer.

We've made a number of recent hires on the GTM and Engineering teams, and as these new team members ramp there's a lot of additional creative work needed. Having a second set of hands means we can do more and move faster while still holding a high bar for quality. We're early stage so a lot of the workflows and systems you'll need don't exist yet. These are things we'll build together.

The opportunity

You'll own an area of the product that keeps collectors coming back: profiles, loyalty, and the tools our customers use to manage their collections. You'll design features that feel native on iOS, web, and Android, and you'll build and maintain the design system and component library our design and engineering teams depend on.

You'll work closely with engineering from the first sketch until a feature ships, staying involved through the entire build. Input will come from a lot of different directions: brand design, loyalty, engineering, and the founders. Your job is to create experiences that feel simple and cohesive while helping the team innovate and bring our best ideas to life. We do a lot of prototyping and everyone on the team builds with AI. No two days look the same and we're constantly looking for ways to push the boundaries and raise the bar. Being highly creative and finding new ways of doing things is a requirement to work here.

What you bring

  • 6+ years of product design with a portfolio of consumer products you've helped build

  • Shipped work on iOS, Android, and web

  • Deep Figma expertise

  • Working knowledge of Photoshop, Illustrator, and After Effects

  • AI is built into your design workflow, with your own judgment making the final call

  • You've spent time at an early stage company and executed with very little structure

What success looks like

Designers and engineers build from a shared component library, and features go from idea to release much faster than they do today. Web and Android feel as polished as iOS. Existing features have a visibly higher level of craft and collectors use them more. You've built strong working relationships across the team and your input shapes what we build. You move quickly without lowering the bar, and the product feels more cohesive with every release.

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