Software Engineer, Data Access
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2 with evidence7 unclear or unstated- Remote policy
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“Annual Salary Range$153,120—$196,750 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).”
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“For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.”
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“1+ years of experience building large-scale backend or infrastructure systems.”
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Original job description
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Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
We're looking for an outstanding engineer to join our Data Access team within Infra / Storage where we build EaaS (Entities-as-a-Service), Roblox’s large-scale managed OLTP access and management platform powering tens of millions of QPS across thousands of services. EaaS abstracts the complexity of distributed databases and caching systems behind a consistent and productive developer experience, enabling teams across Roblox to safely build and operate stateful systems at massive scale without requiring deep database expertise.
The team operates at the intersection of distributed systems engineering, reliability engineering, and platform architecture — solving hard infrastructure problems that directly impact Roblox-wide scale and stability.
You Will:
- Build and evolve EaaS, Roblox’s managed OLTP access platform powering tens of millions of QPS across hundreds of services.
- Design infrastructure that abstracts distributed databases and caching systems behind a consistent, safe, and highly productive developer experience.
- Drive reliability and scalability improvements across distributed systems, including adaptive flow control, workload isolation and governance, efficient database usage and large-scale caching behavior.
- Lead end-to-end technical execution architecture, implementation, rollout, production operations, and incident response for mission-critical infrastructure systems.
- Analyze real production traffic patterns and failure modes to improve platform reliability, operational predictability, and scalability under rapidly growing workloads.
- Improve platform safety, observability, deployment reliability, and operational excellence across the stack.
- Partner with teams across Roblox to solve real scalability and reliability challenges for critical production workloads.
You Have:
- 1+ years of experience building large-scale backend or infrastructure systems. An understanding of building systems that operate at high QPS with low-latency requirements is a plus. Experience working on infrastructure or performance-critical backend systems is a plus.
- Knowledge: You are proficient in one or more programming languages (C#, C++, Go, Python or similar programming language).
- Curiosity: You are curious and passionate about solving open-ended problems. You can identify challenges, develop a deep understanding of the systems involved, and drive solutions in collaboration with your team.
- Strong Teamwork: You are able to collaborate in cross-functional and cross team projects to deliver the most curated technical solution.
- Long-term Mindset: You are willing to take the long view to drive the collaboration and build the system.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$153,120—$196,750 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
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