remilia

UX/UI Designer

Listed by employer · Checked

Older posting · still listed ·

  • onsite
  • FullTime
  • Design
  • Orange County
Work arrangement
onsite
Employment
FullTime
Stated compensation
USD 70,000–165,000 1 YEAR
Stated sponsorship
Not stated
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Source: ashbyChecked Original posting ↗
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Requirements

1 with evidence8 unclear or unstated
Remote policy
onsite
“Provider workplace type: onsite”
From employer posting metadata
Employment type
FullTime
Compensation
USD 70,000–165,000 1 YEAR
8 fields not stated in this posting
Employer sponsorship
Not specified
Geographic scope
Not specified
Degree requirement
Not specified
Security clearance
Not mentioned
Timezone / hours
Not specified
Citizenship requirement
Not mentioned
Minimum experience (years)
Not specified
Work authorization
Not specified

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READ IT IN THE EMPLOYER’S OWN WORDS

Original job description

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Remilia Corporation is building a social platform that rejects conventional social media patterns, drawing on MMO and social-game design, and personal knowledge systems. The design problems are unusual: interfaces for a knowledge graph underneath a social network, game-derived progression and economy systems, community structures closer to guilds than feeds. You'll work on the platform's interface across web and mobile, and the surface area is wide: a rich-text editor for long-form writing, real-time chat with presence, customizable profile systems built from modular components, avatar and cosmetic customization, community spaces with their own governance and identity, progression and leaderboard systems, and an internal economy with earned and purchased goods. You'll build and maintain the design system these share, produce production-ready specs inside short development cycles, and work directly with engineering on what's feasible. Most of this has no established pattern to copy—the nearest references are game UX and pre-platform web—so the job is inventing conventions, not applying them.
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 You have: Portfolio demonstrating shipped digital product work Strong fluency in Figma and component-based design systems Strong understanding of front-end constraints and mobile-first design Bonus: game UX, social platform, or community-product experience. Us: Competitive comp, equity and benefits Generous PTO, health insurance, lifestyle stipends Creative studio environment Full-time, on-site in Irvine, CA. To apply: include a portfolio of shipped work.
Original formatting and links

Remilia Corporation is building a social platform that rejects conventional social media patterns, drawing on MMO and social-game design, and personal knowledge systems. The design problems are unusual: interfaces for a knowledge graph underneath a social network, game-derived progression and economy systems, community structures closer to guilds than feeds.

You'll work on the platform's interface across web and mobile, and the surface area is wide: a rich-text editor for long-form writing, real-time chat with presence, customizable profile systems built from modular components, avatar and cosmetic customization, community spaces with their own governance and identity, progression and leaderboard systems, and an internal economy with earned and purchased goods.

You'll build and maintain the design system these share, produce production-ready specs inside short development cycles, and work directly with engineering on what's feasible. Most of this has no established pattern to copy—the nearest references are game UX and pre-platform web—so the job is inventing conventions, not applying them.

 

You have:

  • Portfolio demonstrating shipped digital product work

  • Strong fluency in Figma and component-based design systems

  • Strong understanding of front-end constraints and mobile-first design

Bonus: game UX, social platform, or community-product experience.

Us:

  • Competitive comp, equity and benefits

  • Generous PTO, health insurance, lifestyle stipends

  • Creative studio environment

Full-time, on-site in Irvine, CA.

To apply: include a portfolio of shipped work.

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