Software Engineer
Listed by employer · Checked
Older posting · still listed ·
- Work arrangement
- onsite
- Employment
- FullTime
- Stated compensation
- USD 80,000–220,000 1 YEAR
- Stated sponsorship
- Not stated
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Requirements
1 with evidence8 unclear or unstated- Remote policy
- onsite
“Provider workplace type: onsite”
From employer posting metadata - Employment type
- FullTime
- Compensation
- USD 80,000–220,000 1 YEAR
8 fields not stated in this posting
- Employer sponsorship
- Not specified
- Geographic scope
- Not specified
- Degree requirement
- Not specified
- Security clearance
- Not mentioned
- Timezone / hours
- Not specified
- Citizenship requirement
- Not mentioned
- Minimum experience (years)
- Not specified
- Work authorization
- Not specified
These details were not stated in the tracked posting. Confirm with the employer.
Original job description
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Remilia is building a consumer social platform where the social graph, long-form content, real-time chat, and a virtual economy operate on a shared entity-relationship data model.
We're looking for software engineers who care about craft, interesting engineering challenges and who want to work in a squad that owns its surface area end to end.
Our stack is intentionally boring technology and a minimal dependency monorepo: Go, SQLite, TypeScript/React.
Responsibilities
You'll be working on identity services, user profiles, real-time chat, timeline-style content, friends/social graph, feed content algorithms, and admin and user dashboards.
Your exact responsibilities will depend on your skill set and interests. We have multiple front-ends, Go services, IAM systems, generative AI features, content management systems, external APIs, a mobile app, 3rd-party app integrations, real-time events over websockets, media pipelines, and many other engineering areas to work on.
Good to have:
A portfolio of interesting work you can walk through
Experience shipping things end to end
Founding-engineer or 0→1 experience on startup teams
Background or interest working in any of the following:
Real-time systems (WebSockets, SSE)
Systems programming (C/C++/Rust/Zig)
Relational databases (data modeling, indexing, query design)
Media pipelines (upload, processing, delivery)
In-game social systems, chat, community, or UGC products
Us:
Independent and well-capitalized
Engaged alpha user community
High-autonomy squads inside a growing org
Ambitious Xanadu/Semantic Web inspired vision
Benefits:
Seed stage equity
Learning/health/culture stipends, PTO, health insurance
Creative studio environment
All roles in-office (Irvine, California). To apply: include a portfolio of work
Matched by role category. Review each posting’s requirements before applying.
