radixark

Member of Technical Staff — Developer Technology

Listed by employer · Checked

Older posting · still listed ·

  • onsite
  • FullTime
  • Member of Technical Staff
  • Palo Alto
  • San Francisco
Work arrangement
onsite
Employment
FullTime
Stated compensation
Not specified
Stated sponsorship
Not stated
Apply on company website ↗
01 / A QUICK CHECK BEFORE YOU APPLY

Does the location policy fit?

Choose where you would work from. We’ll compare it with the posting’s stated requirements.

Choose the country you will work from. You can change this anytime.

Country and sponsorship changes take effect when you click Check eligibility.

Choose a country to check geographic compatibility. The source requirements are available below.

Source: ashbyChecked Original posting ↗
This is an older posting.

The employer’s posting date is more than 60 days ago. It remained listed at our last successful check; it may be a long-running or evergreen opening. Confirm availability on the original posting before applying.

Browse jobs posted in the past 60 days →

Requirements

2 with evidence7 unclear or unstated
Remote policy
onsite
“Provider workplace type: onsite”
From employer posting metadata
Minimum experience (years)
4
“4+ years of experience in GPU systems, LLM infrastructure, or performance engineering.”
See matched passage in original description ↓
Employment type
FullTime
8 fields not stated in this posting
Employer sponsorship
Not specified
Geographic scope
Not specified
Degree requirement
Not specified
Security clearance
Not mentioned
Timezone / hours
Not specified
Citizenship requirement
Not mentioned
Work authorization
Not specified
Compensation
Not specified

These details were not stated in the tracked posting. Confirm with the employer.

READ IT IN THE EMPLOYER’S OWN WORDS

Original job description

Reading view uses normalized posting text so exact evidence excerpts can be highlighted.

About the Role RadixArk is seeking a Member of Technical Staff, Developer Technology (DevTech) to make LLM inference and training dramatically faster, cheaper, and more accessible on modern GPU hardware. Our systems sit at the center of how modern AI is served and trained: SGLang is a high-performance inference engine that serves trillions of tokens daily across leading AI companies and research labs, and Miles is our reinforcement-learning post-training framework for large-scale LLM and MoE models. Your work directly advances our mission to democratize AI: every improvement you ship lowers the cost and raises the ceiling of what developers everywhere can build.  As our technical face to a community of expert users and partners, you'll push the performance of SGLang and Miles through the lens of real production workloads. You'll profile and optimize GPU performance, enable new models and hardware, build kernels, deliver day-0 model support, and push the limits of inference and training. Working in close partnership with leading teams across the ecosystem, you'll turn their hardest, most ambiguous problems into concrete wins and clear guidance, and feed those improvements back into our systems and future roadmap.
Read full descriptionShow less description
 Key Responsibilities Accelerate AI workloads. Profile and optimize GPU performance for real production workloads on current and next-generation hardware, root-causing bottlenecks from kernels to distributed multi-node systems. Go deep in one or two focus areas. The team collectively covers the full stack; each engineer specializes in one or two tracks: Inference performance: engine tuning, benchmarking, long-context and multi-turn optimization, parallelism strategy, production debugging Kernels and model/hardware enablement: custom CUDA/ROCm/Triton kernels, low-precision quantization, day-0 support for new models on new silicon Speculative decoding: draft-model training, acceptance-rate tuning, cross-platform kernel adaptation Training systems: RL post-training with Miles, FP8 training, elasticity, long-rollout and long-context efficiency Partner directly with the ecosystem. Turn ambiguous, high-stakes problems from expert engineers at our key partners into concrete wins, clear technical guidance, and reproducible cookbooks. Enhance SGLang and Miles. Feed user-driven improvements back into our open-source systems and roadmap, so every win compounds across the ecosystem.  Qualifications Minimum Requirements 4+ years of experience in GPU systems, LLM infrastructure, or performance engineering. Strong profiling and debugging skills: able to root-cause performance and correctness issues across the stack. Hands-on GPU programming experience in at least one of CUDA, ROCm, or Triton, and willingness to work across platforms. Strong programming skills in Python plus C++ or CUDA. Comfortable making progress on hard, ambiguous problems with little context to start from, and fast to ramp into unfamiliar systems, codebases, and domains. Ability to translate ambiguous asks into clear technical plans, verified cookbooks, and actionable recommendations, and to communicate credibly with expert engineering audiences. Preferred (Bonus) Qualifications Deep familiarity with LLM inference internals: distributed serving, parallelism, routing, KV-cache management, scheduling. Experience with low-precision quantization and inference/training (FP8, INT8/INT4; NVFP4 or MXFP4 a strong plus). Experience writing and optimizing custom GPU kernels. Practical familiarity with speculative decoding methods such as Eagle, DFlash, or DSpark. Working knowledge of large-scale distributed training: pre-training, SFT, RL post-training, elasticity, long-context workloads. Experience optimizing across both NVIDIA and AMD platforms. Hands-on experience with SGLang, Miles, vLLM, TensorRT-LLM, Megatron, or comparable frameworks; contributions to open-source AI/ML projects.  About RadixArk RadixArk is an infrastructure-first company built by engineers who've shipped production AI systems, created SGLang (30K+ GitHub stars, the fastest open LLM serving engine), and developed Miles (our large-scale RL framework). Founded by AI infrastructure veterans from xAI and NVIDIA, we're on a mission to democratize frontier-level AI infrastructure by building world-class open systems for inference and training. Our team has optimized kernels serving billions of tokens daily, designed distributed training systems coordinating 10,000+ GPUs, and contributed to infrastructure that powers leading AI companies and research labs. Compensation Depending on background, skills, and experience, the expected annual salary range for this position is $200,000 - $400,000 USD + equity. Equal Opportunity RadixArk is an Equal Opportunity Employer and is proud to offer equal employment opportunity to everyone regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, veteran status, and more.
Original formatting and links

About the Role

RadixArk is seeking a Member of Technical Staff, Developer Technology (DevTech) to make LLM inference and training dramatically faster, cheaper, and more accessible on modern GPU hardware. Our systems sit at the center of how modern AI is served and trained: SGLang is a high-performance inference engine that serves trillions of tokens daily across leading AI companies and research labs, and Miles is our reinforcement-learning post-training framework for large-scale LLM and MoE models. Your work directly advances our mission to democratize AI: every improvement you ship lowers the cost and raises the ceiling of what developers everywhere can build.

 

As our technical face to a community of expert users and partners, you'll push the performance of SGLang and Miles through the lens of real production workloads. You'll profile and optimize GPU performance, enable new models and hardware, build kernels, deliver day-0 model support, and push the limits of inference and training. Working in close partnership with leading teams across the ecosystem, you'll turn their hardest, most ambiguous problems into concrete wins and clear guidance, and feed those improvements back into our systems and future roadmap.

 

Key Responsibilities

  • Accelerate AI workloads. Profile and optimize GPU performance for real production workloads on current and next-generation hardware, root-causing bottlenecks from kernels to distributed multi-node systems.

  • Go deep in one or two focus areas. The team collectively covers the full stack; each engineer specializes in one or two tracks:

    • Inference performance: engine tuning, benchmarking, long-context and multi-turn optimization, parallelism strategy, production debugging

    • Kernels and model/hardware enablement: custom CUDA/ROCm/Triton kernels, low-precision quantization, day-0 support for new models on new silicon

    • Speculative decoding: draft-model training, acceptance-rate tuning, cross-platform kernel adaptation

    • Training systems: RL post-training with Miles, FP8 training, elasticity, long-rollout and long-context efficiency

  • Partner directly with the ecosystem. Turn ambiguous, high-stakes problems from expert engineers at our key partners into concrete wins, clear technical guidance, and reproducible cookbooks.

  • Enhance SGLang and Miles. Feed user-driven improvements back into our open-source systems and roadmap, so every win compounds across the ecosystem.

 

Qualifications

Minimum Requirements

  • 4+ years of experience in GPU systems, LLM infrastructure, or performance engineering.

  • Strong profiling and debugging skills: able to root-cause performance and correctness issues across the stack.

  • Hands-on GPU programming experience in at least one of CUDA, ROCm, or Triton, and willingness to work across platforms.

  • Strong programming skills in Python plus C++ or CUDA.

  • Comfortable making progress on hard, ambiguous problems with little context to start from, and fast to ramp into unfamiliar systems, codebases, and domains.

  • Ability to translate ambiguous asks into clear technical plans, verified cookbooks, and actionable recommendations, and to communicate credibly with expert engineering audiences.

Preferred (Bonus) Qualifications

  • Deep familiarity with LLM inference internals: distributed serving, parallelism, routing, KV-cache management, scheduling.

  • Experience with low-precision quantization and inference/training (FP8, INT8/INT4; NVFP4 or MXFP4 a strong plus).

  • Experience writing and optimizing custom GPU kernels.

  • Practical familiarity with speculative decoding methods such as Eagle, DFlash, or DSpark.

  • Working knowledge of large-scale distributed training: pre-training, SFT, RL post-training, elasticity, long-context workloads.

  • Experience optimizing across both NVIDIA and AMD platforms.

  • Hands-on experience with SGLang, Miles, vLLM, TensorRT-LLM, Megatron, or comparable frameworks; contributions to open-source AI/ML projects.

 

About RadixArk

RadixArk is an infrastructure-first company built by engineers who've shipped production AI systems, created SGLang (30K+ GitHub stars, the fastest open LLM serving engine), and developed Miles (our large-scale RL framework). Founded by AI infrastructure veterans from xAI and NVIDIA, we're on a mission to democratize frontier-level AI infrastructure by building world-class open systems for inference and training. Our team has optimized kernels serving billions of tokens daily, designed distributed training systems coordinating 10,000+ GPUs, and contributed to infrastructure that powers leading AI companies and research labs.

Compensation

Depending on background, skills, and experience, the expected annual salary range for this position is $200,000 - $400,000 USD + equity.

Equal Opportunity

RadixArk is an Equal Opportunity Employer and is proud to offer equal employment opportunity to everyone regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, veteran status, and more.

Matched by role category. Review each posting’s requirements before applying.

THE JOB ELIGIBILITY CHECKER

Check a job