proto-town

Product Design Engineer (Consumer Electronics)

Listed by employer · Checked

Older posting · still listed ·

  • onsite
  • FullTime
  • Engineering
  • Lockhart
Work arrangement
onsite
Employment
FullTime
Stated compensation
Not specified
Stated sponsorship
Not stated
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Source: ashbyChecked Original posting ↗
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Requirements

1 with evidence8 unclear or unstated
Remote policy
onsite
“Provider workplace type: onsite”
From employer posting metadata
Employment type
FullTime
9 fields not stated in this posting
Employer sponsorship
Not specified
Geographic scope
Not specified
Degree requirement
Not specified
Security clearance
Not mentioned
Timezone / hours
Not specified
Citizenship requirement
Not mentioned
Minimum experience (years)
Not specified
Work authorization
Not specified
Compensation
Not specified

These details were not stated in the tracked posting. Confirm with the employer.

READ IT IN THE EMPLOYER’S OWN WORDS

Original job description

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About the role We're looking for a Product Design Engineer who can shape how a product looks and feels, and then build the prototype that proves it works. The design work and the engineering work belong to the same person here: you. If you like owning something from a rough idea through to a working object a person can pick up and use, this is that job.
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There is no team to hand this off to. You're starting from a blank slate and you own everything between that and a unit someone can hold and turn on. You'll have real input on what we build, not just how we build it. What you'll do Develop the user experience and physical design of the product: form, proportion, ergonomics, materials, and finish Take concepts to functional prototypes: CAD, 3D printing, PCB design, machining, fixturing, hand fabrication, and assembly Source and integrate parts and tools What we're looking for Design judgment: a point of view about why one form factor, radius, or weight feels better than another, and the ability to explain it 3+ years designing physical consumer products that shipped, or an equivalent portfolio of built work Strong CAD skills in [SolidWorks / Creo / NX / Fusion 360] Hands-on prototyping ability: you're comfortable on a lathe, mill, printer, and soldering iron Electrical self-sufficiency: you can spec parts, wire up a dev board, lay out a simple PCB, and debug your own hardware with a multimeter and a scope Enough coding skill to make a prototype behave: Python, C/C++, Arduino
Original formatting and links

About the role

We're looking for a Product Design Engineer who can shape how a product looks and feels, and then build the prototype that proves it works.

The design work and the engineering work belong to the same person here: you. If you like owning something from a rough idea through to a working object a person can pick up and use, this is that job.

There is no team to hand this off to. You're starting from a blank slate and you own everything between that and a unit someone can hold and turn on. You'll have real input on what we build, not just how we build it.


What you'll do

  • Develop the user experience and physical design of the product: form, proportion, ergonomics, materials, and finish

  • Take concepts to functional prototypes: CAD, 3D printing, PCB design, machining, fixturing, hand fabrication, and assembly

  • Source and integrate parts and tools

What we're looking for

  • Design judgment: a point of view about why one form factor, radius, or weight feels better than another, and the ability to explain it

  • 3+ years designing physical consumer products that shipped, or an equivalent portfolio of built work

  • Strong CAD skills in [SolidWorks / Creo / NX / Fusion 360]

  • Hands-on prototyping ability: you're comfortable on a lathe, mill, printer, and soldering iron

  • Electrical self-sufficiency: you can spec parts, wire up a dev board, lay out a simple PCB, and debug your own hardware with a multimeter and a scope

  • Enough coding skill to make a prototype behave: Python, C/C++, Arduino

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