mobileye

Reinforcement Learning Engineer - Whole-Body Control

Listed by employer · Checked

Posting date unknown

  • onsite
  • Full time
  • R&D
  • Shanghai, China
Work arrangement
onsite
Employment
Full time
Stated compensation
Not specified
Stated sponsorship
Not stated
Apply on company website ↗
01 / A QUICK CHECK BEFORE YOU APPLY

Does the location policy fit?

Choose where you would work from. We’ll compare it with the posting’s stated requirements.

Choose the country you will work from. You can change this anytime.

Country and sponsorship changes take effect when you click Check eligibility.

Choose a country to check geographic compatibility. The source requirements are available below.

Source: leverChecked Original posting ↗

Requirements

1 with evidence8 unclear or unstated
Remote policy
onsite
“Provider workplace type: onsite”
From employer posting metadata
Employment type
Full time
9 fields not stated in this posting
Employer sponsorship
Not specified
Geographic scope
Not specified
Degree requirement
Not specified
Security clearance
Not mentioned
Timezone / hours
Not specified
Citizenship requirement
Not mentioned
Minimum experience (years)
Not specified
Work authorization
Not specified
Compensation
Not specified

These details were not stated in the tracked posting. Confirm with the employer.

READ IT IN THE EMPLOYER’S OWN WORDS

Original job description

Reading view uses normalized posting text so exact evidence excerpts can be highlighted.

At Mentee Robotics, we are redefining humanoid automation with an AI-first approach - combining perception, reasoning, and dexterous manipulation into fully autonomous systems that continuously learn and adapt. We are now expanding with a new robotics Engineering Center in China, working hand-in-hand with our engineering teams in headquarters. Its mission: to rapidly develop our next-generation full-size humanoid and bring it to life - a walking, working platform that becomes the foundation of our next generation of products. This is a small, senior, hands-on team where speed of iteration is the core value. We are looking for an RL Engineer to train the whole-body behaviors of our humanoid in simulation, on Isaac Sim with the Newton physics engine. In our architecture there is no classical motion controller above the joint level - the learned policy is the robot's entire behavior layer, coordinating all degrees of freedom and commanding joints directly through the actuator controllers. You are on the critical path to the robot's first steps.
Read full descriptionShow less description
Who you are 期待中的你 A deep RL practitioner who has actually transferred policies to physical legged robots - not only benchmarks Strong engineer first: your training code is infrastructure, not a notebook Comfortable being the owner of the robot's most visible capability Responsibilities 岗位职责 Design, train, and iterate whole-body RL policies in Isaac Sim/Newton: walking, balance recovery, manipulation, and coordinated loco-manipulation behaviors Own reward design, curriculum learning, and training methodology; incorporate motion priors (mocap/imitation, AMP-style) for natural movement Build and maintain the training infrastructure: massively parallel simulation, experiment tracking, evaluation suites Work with the Sim2Real engineer to bake measured actuator constraints and domain randomization into training Work with the compute platform engineer to deploy policies on the robot and run on-hardware evaluation Progressively expand the policy's capability envelope - from first steps to dynamic, contact-rich whole-body tasks Define what the policy observes and commands together with motion control and platform teams - you co-own the robot's core software contract Requirements任职要求 M.Sc. or Ph.D. (or equivalent industry experience) in Computer Science, Robotics, or a related field 5+ years of hands-on deep RL for robotics with strong PyTorch engineering skills Direct experience with Isaac Sim/Newton (or equivalent GPU-parallel simulators) for whole-body RL on legged robots Proven sim-to-real transfer of at least one policy to a physical legged robot Deep understanding of PPO-family training at scale, reward shaping, and curriculum design Advantages加分项 Familiarity with IsaacLab Humanoid (vs. quadruped) whole-body RL experience Experience with motion-imitation methods (AMP, DeepMimic-style) and mocap data pipelines Publications in top robotics/ML venues (RSS, CoRL, ICRA, NeurIPS) or experience at leading humanoid teams Experience with teleoperation or demonstration data pipelines for whole-body skills Comfortable communicating technical topics in English with international teams
Original formatting and links
At Mentee Robotics, we are redefining humanoid automation with an AI-first approach - combining perception, reasoning, and dexterous manipulation into fully autonomous systems that continuously learn and adapt.   We are now expanding with a new robotics Engineering Center in China, working hand-in-hand with our engineering teams in headquarters. Its mission: to rapidly develop our next-generation full-size humanoid and bring it to life - a walking, working platform that becomes the foundation of our next generation of products. This is a small, senior, hands-on team where speed of iteration is the core value.

We are looking for an RL Engineer to train the whole-body behaviors of our humanoid in simulation, on Isaac Sim with the Newton physics engine. In our architecture there is no classical motion controller above the joint level - the learned policy is the robot's entire behavior layer, coordinating all degrees of freedom and commanding joints directly through the actuator controllers. You are on the critical path to the robot's first steps.

Who you are 期待中的你

  • A deep RL practitioner who has actually transferred policies to physical legged robots - not only benchmarks
  • Strong engineer first: your training code is infrastructure, not a notebook
  • Comfortable being the owner of the robot's most visible capability
  • Responsibilities 岗位职责

  • Design, train, and iterate whole-body RL policies in Isaac Sim/Newton: walking, balance recovery, manipulation, and coordinated loco-manipulation behaviors
  • Own reward design, curriculum learning, and training methodology; incorporate motion priors (mocap/imitation, AMP-style) for natural movement
  • Build and maintain the training infrastructure: massively parallel simulation, experiment tracking, evaluation suites
  • Work with the Sim2Real engineer to bake measured actuator constraints and domain randomization into training
  • Work with the compute platform engineer to deploy policies on the robot and run on-hardware evaluation
  • Progressively expand the policy's capability envelope - from first steps to dynamic, contact-rich whole-body tasks
  • Define what the policy observes and commands together with motion control and platform teams - you co-own the robot's core software contract
  • Requirements任职要求

  • M.Sc. or Ph.D. (or equivalent industry experience) in Computer Science, Robotics, or a related field
  • 5+ years of hands-on deep RL for robotics with strong PyTorch engineering skills
  • Direct experience with Isaac Sim/Newton (or equivalent GPU-parallel simulators) for whole-body RL on legged robots
  • Proven sim-to-real transfer of at least one policy to a physical legged robot
  • Deep understanding of PPO-family training at scale, reward shaping, and curriculum design
  • Advantages加分项

  • Familiarity with IsaacLab
  • Humanoid (vs. quadruped) whole-body RL experience
  • Experience with motion-imitation methods (AMP, DeepMimic-style) and mocap data pipelines
  • Publications in top robotics/ML venues (RSS, CoRL, ICRA, NeurIPS) or experience at leading humanoid teams
  • Experience with teleoperation or demonstration data pipelines for whole-body skills
  • Comfortable communicating technical topics in English with international teams
  • Matched by role category. Review each posting’s requirements before applying.

    THE JOB ELIGIBILITY CHECKER

    Check a job