fs-studio

Houdini Artist

Listed by employer · Checked

Older posting · still listed ·

  • remote
  • Contract
  • Engineering
  • Argentina
  • Brazil
  • Remote
  • Colombia
  • Mexico
Work arrangement
remote
Employment
Contract
Stated compensation
Not specified
Apply on company website ↗
01 / A QUICK CHECK BEFORE YOU APPLY

Does the location policy fit?

Choose where you would work from. We’ll compare it with the posting’s stated requirements.

Choose the country you will work from. You can change this anytime.

Country and sponsorship changes take effect when you click Check eligibility.

Applying from Mexico

Likely eligible to apply remotely

Checked for applicants in Mexico; employer sponsorship is not needed. Based on the source posting · not a hiring or work-authorization guarantee.

The stated geographic scope includes your country.

Why this result?

2 supporting signals

  • The stated geographic scope includes your country.
  • The role is described as remote; geographic restrictions still apply.

1 still unclear

  • Visa sponsorship is not specified.
Source: ashbyChecked Original posting ↗
This is an older posting.

The employer’s posting date is more than 60 days ago. It remained listed at our last successful check; it may be a long-running or evergreen opening. Confirm availability on the original posting before applying.

Browse jobs posted in the past 60 days →

Requirements

2 with evidence7 unclear or unstated
Remote policy
remote
“Provider workplace type: remote”
From employer posting metadata
Geographic scope
AR, BR, CO, MX
“Provider location: Argentina • Provider location: Brazil • Provider location: Colombia • Provider location: Mexico”
From employer posting metadata
Employment type
Contract
8 fields not stated in this posting
Employer sponsorship
Not specified
Degree requirement
Not specified
Security clearance
Not mentioned
Timezone / hours
Not specified
Citizenship requirement
Not mentioned
Minimum experience (years)
Not specified
Work authorization
Not specified
Compensation
Not specified

These details were not stated in the tracked posting. Confirm with the employer.

READ IT IN THE EMPLOYER’S OWN WORDS

Original job description

Reading view uses normalized posting text so exact evidence excerpts can be highlighted.

Houdini Technical Artist with Omniverse Experience  FS Studio is seeking a Houdini Technical Artist with Omniverse Experience to create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.  Responsibilities 
Read full descriptionShow less description
Work with the creative services team to design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.  Must have industry/enterprise experience e.g. warehousing, robotic arms, manufacturing, automation, etc Collaborate with Sr. Technical Artist and Lead Artist to create photo realistic quality scenes and objects.  Write clean, efficient, and maintainable code.  Ensure the quality and performance of the final product.  Requirements  Procedural modeling and scene generation in Houdini are required.  Strong knowledge and practical experience in USD workflows are required.  Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines are required.  Familiarity with version control systems is required.  Nvidia Omniverse experience is preferred.  Unreal Engine and Unity experience is preferred.  Blender geometry nodes knowledge is preferred.  Familiarity with other programming languages such as Java or C++ is a plus.  Experience with cloud-based services and APIs is a plus.  The ability to work independently and as part of a global, remote team in a fast-paced environment is mandatory.  Strong communication and problem-solving skills are mandatory.  Must be able to speak and conduct business in English is mandatory.  Portfolio of work is mandatory.  This position is open to international candidates.
Original formatting and links

Houdini Technical Artist with Omniverse Experience 
FS Studio is seeking a Houdini Technical Artist with Omniverse Experience to create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse. 

Responsibilities 

  • Work with the creative services team to design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse. 

  • Must have industry/enterprise experience e.g. warehousing, robotic arms, manufacturing, automation, etc

  • Collaborate with Sr. Technical Artist and Lead Artist to create photo realistic quality scenes and objects. 

  • Write clean, efficient, and maintainable code. 

  • Ensure the quality and performance of the final product. 

 

Requirements 

  • Procedural modeling and scene generation in Houdini are required. 

  • Strong knowledge and practical experience in USD workflows are required. 

  • Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines are required. 

  • Familiarity with version control systems is required. 

  • Nvidia Omniverse experience is preferred. 

  • Unreal Engine and Unity experience is preferred. 

  • Blender geometry nodes knowledge is preferred. 

  • Familiarity with other programming languages such as Java or C++ is a plus. 

  • Experience with cloud-based services and APIs is a plus. 

  • The ability to work independently and as part of a global, remote team in a fast-paced environment is mandatory. 

  • Strong communication and problem-solving skills are mandatory. 

  • Must be able to speak and conduct business in English is mandatory. 

  • Portfolio of work is mandatory. 

 

This position is open to international candidates. 

No similar roles found yet — browse all fs-studio jobs.

Explore stated remote geography

These collections reflect applicant location statements, not authorization or citizenship.

THE JOB ELIGIBILITY CHECKER

Check a job