Software Engineer, Cinematic Tools
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Posted within 60 days ·
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- onsite
“Role is on-site in Santa Monica, CA.”
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- 5
“5+ years of professional game development experience with a focus on systems for cinematic content capture, management, and authoring”
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Original job description
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Summary
We are seeking a highly experienced and collaborative Software Engineer to help drive the design, implementation, and support of tools for Absurd’s cinematic content pipeline.
As a Cinematics Pipeline Tools Engineer, you will be passionate about developing tools and systems that enable animators, audio engineers, and cinematic producers to create world-class cinematic content for our games.
Your mission will be to ensure a streamlined process for moving content from capture through a variety of production tools and ultimately into our games. You will work across a broad range of technologies and workflows, developing C# tools to automate audio and motion capture collection and processing; C# and Node.js tools to support studio operations such as scheduling and actor database management; tools for ingesting assets into Unreal Engine; C++ and Python tools for moving content to and from external applications such as Premiere, Maya, and Pro Tools; and C++ tools for working with cinematic content directly within Unreal Engine.
Core Responsibilities
- Work directly with leadership from Absurd’s production department to identify audio and motion capture toolchain requirements, and then build, test, and support those tools.
- Support and guide work done by creative staff who use agentic coding as part of their regular workflows.
- Interface with animators, audio engineers, cinematic producers to design, implement, and support tools for ingesting, authoring, and exporting cinematic content.
- Participate in technical planning, task estimation, and milestone reviews.
- Work directly with studio production staff to provide troubleshooting and support during production shoots.
Core Qualifications
- 5+ years of professional game development experience with a focus on systems for cinematic content capture, management, and authoring
- 2+ years of professional experience working in Unreal Engine, ideally with experience working with Unreal Sequencer, animation systems, and audio systems
- 1+ year professional experience developing desktop applications in C# or similar language
- Ability and desire to thrive in a fast-paced production environment
- Superb written and verbal communication skills. You will be working with a wide range of studio staff with very different technical skillsets
- Comfortable using AI coding agents and helping non-engineers use them
- Comfortable working in both PC and Mac environments
- Shipped at least one AAA title in an engineering role
- A customer-centric mindset with excellent problem-solving and technical troubleshooting skills
- Thirst to learn, experiment, and grow in a rapidly evolving technical environment
Plus if...
- Hands-on experience developing support tooling for Wwise, ProTools, Premiere, Da DaVinci Resolve, and/or Maya
- Experience working with motion capture systems like Captury and Xsens
- Experience working with narrative authoring systems like Articy
- Experience working with automation pipelines like Horde, TeamCity, or Jenkins
Description
- Full-time job with benefits.
- Role is on-site in Santa Monica, CA.
- Office is located near downtown Santa Monica – near metro and freeways.
The base pay range for this position is $130,000 to $155,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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