Lead Engineer, Game Systems
Listed by employer · Checked
Older posting · still listed ·
- Work arrangement
- Not stated
- Employment
- Not stated
- Stated compensation
- Not specified
Does the location policy fit?
Choose where you would work from. We’ll compare it with the posting’s stated requirements.
Choose a country to check geographic compatibility. The source requirements are available below.
The employer’s posting date is more than 60 days ago. It remained listed at our last successful check; it may be a long-running or evergreen opening. Confirm availability on the original posting before applying.
Browse jobs posted in the past 60 days →This checks the posting’s stated requirements, not your legal right to work. Confirm details with the employer.
Requirements
2 with evidence7 unclear or unstated- Remote policy
- onsite
“Role is on-site in Santa Monica, CA.”
See matched passage in original description ↓ - Minimum experience (years)
- 7
“7+ years of professional game development experience with a focus on gameplay or systems engineering.”
See matched passage in original description ↓
9 fields not stated in this posting
- Employer sponsorship
- Not specified
- Geographic scope
- Not specified
- Degree requirement
- Not specified
- Security clearance
- Not mentioned
- Timezone / hours
- Not specified
- Citizenship requirement
- Not mentioned
- Work authorization
- Not specified
- Employment type
- Not specified
- Compensation
- Not specified
These details were not stated in the tracked posting. Confirm with the employer.
Original job description
Reading view uses normalized posting text so exact evidence excerpts can be highlighted.
Show less description
Original formatting and links
Summary
We are seeking a highly experienced and collaborative Lead Engineer, Game Systems to help drive the design, architecture, and implementation of core gameplay, progression, and economy systems. As Lead Engineer, Game Systems, you are passionate about developing scalable, performant, and engaging systems that empower designers and enhance the player experience. Direct a team of gameplay engineers and work closely with design, production, and other engineering teams to bring a rich, responsive, and immersive world to life.
Core Responsibilities
- Lead the architecture, development, and maintenance of core gameplay systems, including but not limited to player control, NPC behavior, traversal, mission logic, progression, economy and inventory.
- Collaborate with designers and other stakeholders to translate design goals and specs into robust, extensible technical solutions. Design and develop a suite of tools to meet design workflow needs.
- Mentor and guide a team of systems engineers, fostering a culture of technical excellence, accountability, and knowledge sharing.
- Own systems performance and memory footprint, working to ensure functionality and compatibility across multiple platforms, as well as long term extensibility.
- Define and enforce best practices for coding standards, documentation, and architecture within the game systems team.
- Oversee tools and workflow for game systems. Coordinate with design leads on tool and workflow design.
- Participate in technical planning, task estimation, and milestone reviews.
- Debug and resolve complex game systems issues and contribute to ongoing game stability and polish.
Core Qualifications
- 7+ years of professional game development experience with a focus on gameplay or systems engineering.
- Shipped at least one AAA title in a senior or lead systems engineering role.
- Expertise in C++ and strong knowledge of modern software engineering practices.
- Strong understanding of game engine architecture and modern gameplay systems development.
- Excellent leadership, communication, and problem-solving skills.
- Experience leading technical teams and managing cross-disciplinary collaboration.
- Passion for crafting exceptional player experiences through gameplay systems.
Plus If...
- Experience with Unreal Engine 4 or 5.
- Familiarity with multiplayer game systems, replication, and network optimization.
- Knowledge of scripting languages (e.g., Blueprint, Lua, Angelscript, etc.) and their integration with game systems.
- Prior experience with open-world games or systemic gameplay projects.
Description
- Full-time job with benefits.
- Role is on-site in Santa Monica, CA.
- Office is located near downtown Santa Monica – near metro and freeways.
The base pay range for this position is $170,000 to $195,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Matched by role category. Review each posting’s requirements before applying.