Absurd Ventures

Lead Engineer, Game Systems

Listed by employer · Checked

Older posting · still listed ·

  • Workplace not specified
  • Game Development
  • Santa Monica
  • Santa Monica, California, United States
Work arrangement
Not stated
Employment
Not stated
Stated compensation
Not specified
Apply on company website ↗
01 / A QUICK CHECK BEFORE YOU APPLY

Does the location policy fit?

Choose where you would work from. We’ll compare it with the posting’s stated requirements.

Choose the country you will work from. You can change this anytime.

Country and sponsorship changes take effect when you click Check eligibility.

Choose a country to check geographic compatibility. The source requirements are available below.

Source: greenhouseChecked Original posting ↗
This is an older posting.

The employer’s posting date is more than 60 days ago. It remained listed at our last successful check; it may be a long-running or evergreen opening. Confirm availability on the original posting before applying.

Browse jobs posted in the past 60 days →

Requirements

2 with evidence7 unclear or unstated
Remote policy
onsite
“Role is on-site in Santa Monica, CA.”
See matched passage in original description ↓
Minimum experience (years)
7
“7+ years of professional game development experience with a focus on gameplay or systems engineering.”
See matched passage in original description ↓
9 fields not stated in this posting
Employer sponsorship
Not specified
Geographic scope
Not specified
Degree requirement
Not specified
Security clearance
Not mentioned
Timezone / hours
Not specified
Citizenship requirement
Not mentioned
Work authorization
Not specified
Employment type
Not specified
Compensation
Not specified

These details were not stated in the tracked posting. Confirm with the employer.

READ IT IN THE EMPLOYER’S OWN WORDS

Original job description

Reading view uses normalized posting text so exact evidence excerpts can be highlighted.

Summary   We are seeking a highly experienced and collaborative Lead Engineer, Game Systems to help drive the design, architecture, and implementation of core gameplay, progression, and economy systems. As Lead Engineer, Game Systems, you are passionate about developing scalable, performant, and engaging systems that empower designers and enhance the player experience.  Direct a team of gameplay engineers and work closely with design, production, and other engineering teams to bring a rich, responsive, and immersive world to life.   Core Responsibilities  
Read full descriptionShow less description
Lead the architecture, development, and maintenance of core gameplay systems, including but not limited to player control, NPC behavior, traversal, mission logic, progression, economy and inventory.   Collaborate with designers and other stakeholders to translate design goals and specs into robust, extensible technical solutions.  Design and develop a suite of tools to meet design workflow needs.  Mentor and guide a team of systems engineers, fostering a culture of technical excellence, accountability, and knowledge sharing.   Own systems performance and memory footprint, working to ensure functionality and compatibility across multiple platforms, as well as long term extensibility.   Define and enforce best practices for coding standards, documentation, and architecture within the game systems team.   Oversee tools and workflow for game systems.  Coordinate with design leads on tool and workflow design.  Participate in technical planning, task estimation, and milestone reviews.   Debug and resolve complex game systems issues and contribute to ongoing game stability and polish.   Core Qualifications   7+ years of professional game development experience with a focus on gameplay or systems engineering.   Shipped at least one AAA title in a senior or lead systems engineering role.   Expertise in C++ and strong knowledge of modern software engineering practices.   Strong understanding of game engine architecture and modern gameplay systems development.   Excellent leadership, communication, and problem-solving skills.   Experience leading technical teams and managing cross-disciplinary collaboration.     Passion for crafting exceptional player experiences through gameplay systems.   Plus If...   Experience with Unreal Engine 4 or 5.   Familiarity with multiplayer game systems, replication, and network optimization.   Knowledge of scripting languages (e.g., Blueprint, Lua, Angelscript, etc.) and their integration with game systems.   Prior experience with open-world games or systemic gameplay projects.   Description   Full-time job with benefits.   Role is on-site in Santa Monica, CA.   Office is located near downtown Santa Monica – near metro and freeways.   The base pay range for this position is $170,000 to $195,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Original formatting and links

Summary  

We are seeking a highly experienced and collaborative Lead Engineer, Game Systems to help drive the design, architecture, and implementation of core gameplay, progression, and economy systems. As Lead Engineer, Game Systems, you are passionate about developing scalable, performant, and engaging systems that empower designers and enhance the player experience.  Direct a team of gameplay engineers and work closely with design, production, and other engineering teams to bring a rich, responsive, and immersive world to life.  

Core Responsibilities  

  • Lead the architecture, development, and maintenance of core gameplay systems, including but not limited to player control, NPC behavior, traversal, mission logic, progression, economy and inventory.  
  • Collaborate with designers and other stakeholders to translate design goals and specs into robust, extensible technical solutions.  Design and develop a suite of tools to meet design workflow needs. 
  • Mentor and guide a team of systems engineers, fostering a culture of technical excellence, accountability, and knowledge sharing.  
  • Own systems performance and memory footprint, working to ensure functionality and compatibility across multiple platforms, as well as long term extensibility.  
  • Define and enforce best practices for coding standards, documentation, and architecture within the game systems team.  
  • Oversee tools and workflow for game systems.  Coordinate with design leads on tool and workflow design. 
  • Participate in technical planning, task estimation, and milestone reviews.  
  • Debug and resolve complex game systems issues and contribute to ongoing game stability and polish.  

Core Qualifications  

  • 7+ years of professional game development experience with a focus on gameplay or systems engineering.  
  • Shipped at least one AAA title in a senior or lead systems engineering role.  
  • Expertise in C++ and strong knowledge of modern software engineering practices.  
  • Strong understanding of game engine architecture and modern gameplay systems development.  
  • Excellent leadership, communication, and problem-solving skills.  
  • Experience leading technical teams and managing cross-disciplinary collaboration.    
  • Passion for crafting exceptional player experiences through gameplay systems.  

Plus If...  

  • Experience with Unreal Engine 4 or 5.  
  • Familiarity with multiplayer game systems, replication, and network optimization.  
  • Knowledge of scripting languages (e.g., Blueprint, Lua, Angelscript, etc.) and their integration with game systems.  
  • Prior experience with open-world games or systemic gameplay projects.  

Description  

  • Full-time job with benefits.  
  • Role is on-site in Santa Monica, CA.  
  • Office is located near downtown Santa Monica – near metro and freeways.  

The base pay range for this position is $170,000 to $195,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity. 

 

Matched by role category. Review each posting’s requirements before applying.

THE JOB ELIGIBILITY CHECKER

Check a job